Âåðñèÿ äëÿ ïå÷àòè òåìû

Íàæìèòå ñþäà äëÿ ïðîñìîòðà ýòîé òåìû â îáû÷íîì ôîðìàòå

Ôîðóìû Áîåâîãî Íàðîäà _ Âåñòè ñ ïåðåäîâîé _ Ãàëåðåÿ, ïàò÷ äëÿ Øòóðìà è äðóãèå îáíîâëåíèÿ

Àâòîð: IR()KEZ 15.9.2011, 13:36

Êàê è îáåùàë, ïðîäîëæàåì îñâåùåíèå ñîáûòèé, ïðîèçîøåäøèõ çà ïîñëåäíåå âðåìÿ.
Íîâîñòü ïåðâàÿ. Ãàëåðåÿ.
Ñíîâà çàðàáîòàëà ãàëåðåÿ ÂÒÂ. Íà äàííûé ìîìåíò ñîçäàí http://games.cnews.ru/vtv/screens/WiW_Vietnam äëÿ ìîäà World in War: Vietnam. Â áóäóùåì áóäóò âûëîæåíû ñêðèíøîòû è ïî äðóãèì êðóïíûì ìîäàì.

Íîâîñòü âòîðàÿ. Øòóðì
Ñîâñåì íåäîëãî îñòàëîñü äî âûõîäà 6-îãî ïî ñ÷åòó ïàò÷à äëÿ ÂÒÂ2: Øòóðì. Áóäåò äîáàâëåíî ìíîæåñòâî íîâûõ ìîäåëåé îðóæèÿ, à òàêæå ðàçëè÷íûõ ïðåäìåòîâ, òàêèõ êàê: áèíòû, ðåì. êîìïëåêò è ïð. Èçìåíåíèÿ òàêæå çàòðîíóò áàëàíñ â ìóëüòèïëååðå.

Õîðîøàÿ íîâîñòü äëÿ òåõ, êòî æäàë êàêèõ-òî èçìåíåíèé, êàñàåìî ÑÑÑÐ.  7-8 ïàò÷å ïëàíèðóåòñÿ ââåñòè ÁÑ3 (3D ìîäåëü ìîæåòå ëèöåçðåòü íà ðåíäåðå íèæå), à òàêæå åùå íåñêîëüêî, ïîêà ÷òî íå íàçâàííûõ, ìîäåëåé.

Ñïèñîê èçìåíåíèé

• Added PPSH41
• Added M50 Reising
• Added Lewis Gun
• Added Type99 at-rifle grenade dispenser
• Added Type99 at-rifle grenade
• Added Satchel Charge
• Added HDM OSS pistol
• Added new grenade F1 3d model
• Added new grenade M24 3d model
• Added new grenade M24x4 3d model
• Added new grenade M39 3d model
• Added new grenade M61 3d model
• Added new grenade MK I 3d model
• Added new grenade N73AT 3d model
• Added new grenade PWM 1 3d model
• Added new grenade RGD33X3 3d model
• Added new grenade RPG40 3d model
• Added new grenade RPG43 3d model
• Added new grenade Type 4AT 3d model
• Added new grenade Type 3AT 3d model
• Added new grenade Type97 3d model
• Added new grenade Type99 3d model
• Added new grenade Type99 Magnetic AT 3d model
• Added new grenade Smoke 3d model
• Added new grenade Molotov 3d model
• Added new Dynamite 3d model
• Added new Medkit 3d model
• Added new Bandage 3d model
• Added new Sandbags inventory 3d model
• Added new Allied flamethrower 3d model
• Added new Axis flamethrower 3d model
• Added new at-mines 3d model
• Added new ap-mines 3d model
• Added new body armor 3d model
• Added orientation points on the minimap
• Added highlight of selected units on the minimap
• Added tracer display on minimap to follow engagements easier
• Added 64 sound buffers option
• Added updated unit icons to fit new inventory items
• Added accuracy boost on bazookas when shooting at same location multiple times
• Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
• Added new mgun sounds
• Added shell fx to all small arms
• Changed fortifications of HMGs
• Changed US Sappers to carry M3A1 instead of Thompson
• Changed US At-miners to carry M3A1 instead of Thompson
• Changed US AP-miners to carry M3A1 instead of Thompson
• Changed Soviet Sappers to carry PPSH41 instead of PPSH
• Changed Soviet At-miners to carry PPSH41 instead of PPSH
• Changed Soviet AP-miners to carry PPSH41 instead of PPSH
• Changed dynamite to explode when hit by an explosion
• Changed dynamite to be collectable once thrown
• Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
• Changed some infantry icon hierarchy settings
• Changed single units to have a health icon display on the left interface
• Changed color of health icons
• Changed penetration values of at-rifles to be more streamlined
• Changed enter-able sewers to be open on start
• Changed US airborne to carry satchel charge instead of dynamite
• Changed Soviet tank commander to carry ppsh41 instead of pps43
• Changed flamethrower effect to be less hardware demanding
• Changed unit icon hierarchy for better interface layout
• Changed riflemen to carry additional 50 mgun ammo
• Changed elite infantry grenades to be more balanced
• Changed unit group colors
• Changed projectiles to disappear much later than before
• Changed AT-grenades to blow up when getting hit by another explosive
• Changed bloom slicer to on/off box
• Changed flaregun to require radio
• Changed inventory of scouts
• Changed hedgehogs to be placed closer to each other
• Changed direct control modifier key to be assignable
• Changed inventory of regular squad leader
• Changed inventory of assault squad leader
• Changed a few ground hit effects to be less system demanding
• Increased ammo of all mgunners to 900
• Increased speed of unarmed gun-carriers from 18km/h to 20km/h
• Increased speed of armed gun-carriers from 15km/h to 18km/h
• Increased speed of Black Prince from 11 km/h to 13 km/h
• Increased speed of Churchill AVRE from 12 km/h to 13 km/h
• Increased explosion timer of dynamte from 6 sec to 7 sec
• Increased uncover radius of officer binoculars
• Increased heavy ammo call-ins of officer from 1 to 5
• Increased sandbags build time from 10 sec to 15 sec
• Increased range of at-jeep from 30m to 40m
• Increased amount of ap mines of engineer trucks from 30 to 60
• Reduced HE shells of all at-guns to 5
• Removed AI shooting at unknown
• Removed inventory of basic crates
• Removed inventory of stuff crates
• Removed ability of nettings to fetch grenades
• Removed flare gun from officers
• Removed flare gun from scouts
• Removed shields from KV-1
• Removed camouflage skin of T-34-57
• Removed unnecessary key bindings in options (it's recommended to reset key bindings)
• Removed enforced stationary firing on isuzu mortar truck
• Fixed layed mines not showing up as such
• Fixed royal engineers icons
• Fixed rotating of M30 howitzer
• Fixed rotating of HMGs
• Fixed M19 turret volumes
• Fixed the loading of APCR when using the interface to switch
• Fixed missing sound of flare gun
• Fixed damage display of stationary 61k AA gun
• Fixed Oerlikons inability to shoot at planes
• Fixed a buggy human model volume
• Fixed dynamite not burning when thrown
• Fixed M12 GMC max range
• Fixed close firing range of KV-1
• Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
• Fixed range display of Panzerfaust
• Fixed inability to repair M4A3R2 Croc main gun


Multiplayer

• Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
• Added display of friends and foes in multiplayer lobby
• Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
• Added ranked balance protection
• Added display of player numbers in team games
• Added display of total online users
• Added chat spam protection
• Added multiplayer pointer spam protection
• Added special units call in groups (buying one resets timer of group members)
• Added new icons displaying special unit groups
• Added AT-riflegrenade squad as Japanese special unit call-in
• Added chat team/global function
• Changed HMGs to have double price in "no tanks" mode
• Changed Jeeps to have double price in "no tanks" mode
• Changed unit points to display real value more accurately
• Changed Isuzu Mortar truck special unit call-in to a regular unit
• Changed units to spawn as squad no matter the size in multiplayer
• Changed heavy AA guns to be limited 1 per player
• Changed trains on Lakeland 4v4 for better balance
• Increased recall timer of HMGs from 120 sec to 300 sec
• Increased re-call timer of light AAs from 120 sec to 300 sec
• Increased re-call timer of mortars from 120 sec to 300 sec
• Increased price of officer from 160 MP to 200 MP
• Increased CP of scouts from 5 CP to 8 CP
• Increased CP of radioman from 6 CP to 10 CP
• Increased CP of flamer squad from 5 CP to 6 CP
• Increased price of Oerlikon from 160 MP to 170 MP
• Increased price of IS-3 from 2000 MP to 2200 MP
• Reduced Goliath special points from 2 to 1
• Reduced CP usage of Charge! special attack
• Reduced Charge! special points from 3 to 2
• Reduced price of KV-1 from 550 MP to 500 MP
• Reduced price of T-34-57 from 550 MP to 500 MP
• Reduced price of At-Jeep from 160 MP to 150 MP
• Removed maxim from Charge! special attack
• Fixed ranked match box overlapping with password confirmation
• Fixed points display of support weapons in "no tanks" mode
• Fixed some wrong unit points
• Fixed minimap of 3v3 Crossing
• Fixed a bug with Goliath explosion during spawn protection
• Fixed that you could add a friend to blocked and vice versa
• Fixed multiplayer pointer sound to no longer appear for the other team
• Fixed small map issues


Skirmish

• Changed medic to carry a single morphine kit
• Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
• Fixed edifices on [Japan] Okinawa
• Fixed some wrong inventories
• Fixed some vehicle crews weapon animations in defence skirmish
• Fixed some water dispaly in defence skirmish
• Fixed small map issues


Íîâîñòü òðåòüÿ. Îáíîâëåíèå äëÿ ìèññèè "Óðäîì".
Çà ïðîøåäøèå íåñêîëüêî íåäåëü àâòîð ìèññèè "Óðäîì" Ìåòàëëèñò âûïóñòèë íåñêîëüêî îáíîâëåíèé. Ñêà÷àòü èõ è ïîñìîòðåòü ñïèñîê èçìåíåíèé âû ìîæåòå â ïåðâîì ñîîáùåíèè http://xn----8sbbemc3a7aecex.xn--p1ai/forum/index.php?showtopic=74240.
[attachment=56521:attachment]

Àâòîð: von_wietmann 8.11.2011, 16:50

À ìîæíî ñïèñîê ïî-ðóññêè?

Àâòîð: IR()KEZ 11.11.2011, 15:11

von_wietmann
http://download.softclub.ru/pub/vtv2_shturm/patch/changelog-19772.txt

Ôîðóì Invision Power Board (http://nulled.cc)
© Invision Power Services (http://nulled.cc)